A Not-So-Secret Project
I have been working for the last week or so on a new project, and I am getting close to making my first release!
I have spent much of my life as a software developer, writing code for The Man. I have become very good at it, but for whatever reason, I have spent most of my development time on business-y pursuits. I've made corporate web apps, complex data visualizations, analytics, mobile apps -- basically stuff that makes me money. Well no more! (ok, so maybe a little more, I do need to eat...) I asked myself, "why the hell don't you build something just for fun for once?" and this project is the result.
I don't really have any expectations with this; the main goal is just to develop something fun and different, to go back to my roots as a developer and to see if pursuing a more creative project will help me get excited about development again. And, if I am lucky, this might become my job!
If it is not obvious with the image attached, I am writing a game, but I am not follwing the traditional process of game development. Instead, I am applying every lesson I have learned from my years working with and for startups to create a new game development process based on incremental releases, customer feedback, community building and design, and a minimum viable product (MVP). This isn't totally new, Notch of Minecraft fame, and the developers of Dwarf Fortress have proven that a simmilar path to game development can be a viable model.
Since this is a project for fun, I don't really have any timelines or specific goals, but I am getting close to my first release. Stay tuned!